Hammerburg

Hammerburg Studio

a game dev blog for my submarine game

RECENT UPDATES

Compute Shaders

Tim
März 03, 2026

Introduction At some point you may run into situations where the CPU simply isn’t fast enough to handle the amount of computation your application needs. Tasks that involve many similar operations, such as image processing, simulations, or procedural generation, can quickly become expensive when executed on the CPU. This is where the GPU can help. […]

Image vs. RawImage in Unity

Tim
März 03, 2026

Unity’s UI system provides two very similar components: Image and RawImage. The main difference is simple: Image displays Sprites and RawImage displays Textures. A Texture is the basic image data in Unity. It’s simply a bitmap that can be used on materials, meshes, or UI elements. A Sprite is a texture with additional metadata used […]

Hello world!

Tim
März 03, 2026

Welcome to WordPress. This is your first post. Edit or delete it, then start writing!

Compute Shaders

Tim
März 03, 2026

Introduction At some point you may run into situations where the CPU simply isn’t fast enough to handle the amount of computation your application needs. Tasks that involve many similar operations, such as image processing, simulations, or procedural generation, can quickly become expensive when executed on the CPU. This is where the GPU can help. […]

Image vs. RawImage in Unity

Tim
März 03, 2026

Unity’s UI system provides two very similar components: Image and RawImage. The main difference is simple: Image displays Sprites and RawImage displays Textures. A Texture is the basic image data in Unity. It’s simply a bitmap that can be used on materials, meshes, or UI elements. A Sprite is a texture with additional metadata used […]

Hello world!

Tim
März 03, 2026

Welcome to WordPress. This is your first post. Edit or delete it, then start writing!

ABOUT THIS BLOG

a game dev blog for my submarine game
Hi, I’m Tim. I work as a medical software engineer, and I’ve been messing around with game development in Unity since 2017. I started this blog to force myself to really understand the concepts that I use in my games well enough to explain them to fellow game developers. As a bonus, it also ends up being a place where I can document how my code works without actually writing any formal documentation because who does that anyway.

If you wish to reach out to me, you can best contact my via e-mail: contact@abc.com
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Hammerburg Studio